@startuml
sprite $angles_up [48x48/16] {
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}


!define FA6_ANGLES_UP(_alias) ENTITY(rectangle,black,angles_up,_alias,FA6 ANGLES_UP)
!define FA6_ANGLES_UP(_alias, _label) ENTITY(rectangle,black,angles_up,_label, _alias,FA6 ANGLES_UP)
!define FA6_ANGLES_UP(_alias, _label, _shape) ENTITY(_shape,black,angles_up,_label, _alias,FA6 ANGLES_UP)
!define FA6_ANGLES_UP(_alias, _label, _shape, _color) ENTITY(_shape,_color,angles_up,_label, _alias,FA6 ANGLES_UP)
skinparam folderBackgroundColor<<FA6 ANGLES_UP>> White
@enduml